THE EARLY 1960S WAS A WEIRD TIME for kids. The effects of the Second World War were all around us. Rationing had only ended a few years earlier, and life wasn't easy growing up in a single-parent family on a south-east London council estate. That said, Woolwich was a great playground, and I had plenty of other kids to play with. Our games were inspired by what we saw on television and at our beloved Saturday Morning Pictures. Chief among our pastimes were playing war, and cowboys and indians (we didn't call them "native Americans" back then). Marvel Comics got into Westerns as the post-war superhero crash began to take hold. Stan Lee's characters, Two-Gun Kid, Kid Colt and the later Rawhide Kid would go on to be the longest running comic book cowboys of all. That said, I was never much of a fan of the screen cowboys. A uniquely American institution (I can't think of a single British-made cowboy tv show or movie - Carry on Cowboy doesn't count!) the weste...
AS THE DAYS of Marty Goodman's Atlas Comics drew to a close in the late 1950s, the publisher was casting around for the Next Big Thing. Locked in to a draconian distribution contract with arch rivals DC Comics, Goodman was limited to a tight eight titles per month and if he needed to launch a new title, he was forced to cancel an existing one. So, feeling that mystery and science fiction was the coming trend Goodman decided to launch three new comics to complement the existing Journey into Mystery, World of Fantasy and Strange Tales titles. The new books were Strange Worlds , beginning in December 1958 and replacing the cancelled Navy Combat , and Tales of Suspense and Tales to Astonish , both debuting in January 1959, replacing the cancelled Homer the Happy Ghost and Miss America . Journey into Mystery and Strange Tales had been around since the twilight of the Golden Age and changed in content according to Martin Goodman's take on his customers' tastes. So they bega...